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Pathfinder Prototype
In preparation of my internship I tried several pathfinding-algorithms (breadth-first- and depth-first-search) and made a prototype of a pathfinder working directly with Unity colliders, not pre-calculating anything.

Ice Shader
A fast ice shader with refraction, fresnel effect, dripping water and a few more parameters.
Additionally contains randomly generated icicles.
Created with Unity.
Intern at Chasing Carrots
During my 6 month internship at Chasing Carrots I mostly developed with Unity, working on Pressure Overdrive and Heart of Scrap. For the later I programmed a goal-based AI.

Keep Defense
Download from Dropbox
A tower defense with levels generated at runtime and various traps like rolling rocks, catapults, burning tar etc.
Created with Unity.

Mage Duel VR
A small multiplayer virtual reality action game, where players fire spells using gestures of their hands.
Created with Unity using Oculus Rift DK2 and Razor Hydra.

Sound Planet
Download from Dropbox
Synthesizer and sequencer visualized in a procedural 3D world and completely programmed in Unity.

Stratego Online
The board game Stratego as online multiplayer game, created with Javascript (AJAX) & PHP.
Unfortunately, due to legal reasons, this game isn't available here.

Breaking Ball

HTML5 browser game
(C) 2008-2017 Christopher Hauck. All rights reserved.  Impressum | Contact